Tips for passing the game Dragon Age: Inquisition. Tips for leveling up your character in Dragon Age: Inquisition Dragon age inquisition mage skills

So, we decided to prepare for you a guide to passing the game, thereby arming you with knowledge so that in the future you will not have any serious problems with the game. This guide will appear in the form of tips.

Unfortunately, you will not be able to transfer saves from previous games in the series, but this does not mean that all your old achievements and awards will just disappear - nothing has been forgotten. All decisions that you once made in, as well as in, will be transferred to the new part. To do this, you just have to use a service called Dragon Age Keep. Using this program, you will transfer all the brightest and most epic events from past games in the series, all old parameters will be restored. Thus, any decision made a long time ago will be reflected in the new world of the game. And besides this, you have a great opportunity to refresh old memories from past parts.

This is, so to speak, a “personnel” issue and in the game it is almost the most important. You will spend the bulk of your journey in this wonderful game in pleasant company, so it is very important to ensure that your team is balanced. You must have a warrior with a shield, as he will take all the enemies' attention. It is also extremely important to have one robber and one mage. The magician will be able to support your entire group, and not only you, even your other allies. And the rogue will deal the most damage - which is very important. Well, give the last place to the one you like best. At the very beginning of the game, you will receive a balanced group: here you will have a warrior or, as everyone used to call him, a “tank” - Cassandra, an interesting magician named Solas, and old Varrick, known to everyone as a robber. A little later, of course, you can easily change your composition.

We will try to analyze this advice for you on magicians. In your organization you can recruit three magicians who can be in your group, they are Vivien, Solas and Dorian. Please note that you should not develop heroes according to the same template, that is, put all your skill points into the same pyromancy. Let each of your heroes develop in different directions; for magicians, let it be a school of spirit, lightning, cold and much more. The main thing is that all this does not happen again! Thus, do the same with warriors and robbers - develop them in different directions! Also choose your party members so that the team is unique and not repeated!

While traveling around the world, you will encounter more than one barrier on your way. Such barriers usually block the path to something very valuable and interesting. To destroy these barriers, you will have to shoot at them with a staff. But the whole difficulty lies in the fact that there are three types of magical barriers: the first is fiery, indicated in red; the second is icy, indicated in blue, and the third is spiritual, which is indicated purple. Each barrier can only be destroyed by the corresponding element. More precisely, the opposite: fire will deactivate the ice barrier and, accordingly, vice versa, but electric attacks are used against the spiritual barrier. If you are trying to ensure that you don’t miss anything in the game, then we recommend that you do not neglect this advice.

In addition to the fact that you develop characters in the game, you will also have to develop the organization itself - the Inquisition. Complete tasks that will increase the level of your organization and be sure to upgrade special skills/abilities/perks/passives. First of all, we recommend that you level up “Skillful Hands”, more precisely “Deft Hands, Fine Tools”. It is located in a category called "Secrets", in other words "Secrets". This opportunity will allow absolutely all heroes with the Rogue class to open complex locks, behind which you will find very valuable loot!

With a properly grouped team and if they are still at a very high level, then the bulk of the battles in the game should take place without using this tactical pause. But sometimes you will still come across very difficult battles, in which even a second matters a lot. This is where this pause mode comes in handy. When it gets too “hot”, quickly switch to a tactical view and look carefully, think about it and give orders to your players. In general, according to this principle, you will need to move until the very victorious end. It may take longer, but it significantly increases the chances of survival.

First of all, we advise you to visit those locations where it is possible to set up a Camp. In this case, you will definitely not regret your time spent. There are two points worth noting here: the first point is that you can move extremely quickly, which thereby helps you complete secondary tasks; second point - this will come in handy when the battle is at its peak and you don’t have any jars of healing potion left.

Tip eight - Talk to everyone who can talk

Any veteran who plays the toy knows this advice, but if you are encountering their games for the first time, then take this into account. Even though previous games from these developers had smaller sizes in all respects, but here... here you need to talk to absolutely everyone. Communication with any creature of this world will help you understand this world much more and learn more about the relationships between various individuals. In addition to all this, you can also receive a quest. And by the way, your allies will help you tell much more than any other character. Therefore, we recommend that after each significant quest you talk with your comrades. Thus, you will definitely not miss the chance to increase or decrease the reputation of this ally, you will also be able to get a very interesting task or even see an interesting picture - for example, when Cassandra beats Varrick.

As you progress through the game, you will almost constantly come across various mines or plants. Here you just need to not be lazy and collect it all. This will happen quite quickly and the benefits will be considerable. For example, with the help of collected materials you can improve/create equipment. And we will tell you more - resources are necessary to raise your organization! In addition, as a couple, you will also need resources to complete any quest. And in the end - you will simply be drawn in, we assure you.

While you are there chopping up dragons and trying to save the world from disaster by the sweat of your brow, your advisors are eating their backsides in the fortress. Therefore, so that they do not feel like they are in “chocolate,” it is necessary to constantly load them with work. Try to return to your home as often as possible and load them with work. Directions are issued in the meeting room. For example, your agents will be able to collect gold in support of your organization, settle political problems, establish very useful agreements, even get equipment for you, but that’s not all, we don’t reveal much to you to make it interesting. Each advisor has its own execution time, so everything can take from a minute to several hours. The counter will move in real time, so we recommend that you give the most complex and lengthy tasks for them. But when you return, the advisor will be ready to provide you with a report.

As the developers themselves claim, it can take as much as 180 hours of play! Therefore, if you don’t like something about the new hero or you did something wrong, then feel free to start playing again. It is best to sacrifice these measly couple of hours in order to finally complete the game to the very end.

In your Inquisition hideout, with right side From the entrance there is a small shop - here they can sell you a unique item with which you can reset all your hero’s skill points. This way you can redistribute them in a new way! , use this item to radically rebuild an uncomfortable hero, unless of course you really like the skills.

We'll talk about the Inquisition's hideout, because it's just a huge location where a large number of a variety of interesting subjects/objects/things/characters, etc. After all, the plot of this game is structured in such a way that you can easily skip this Vault and move on to a new location. We recommend that you do not do this, because you still need to carefully study the headquarters, talk with all your comrades, complete a couple of tasks and carefully study the assortment of local artisans.

In addition to the fact that you can launch operations here, in the Vault you can also study a variety of found objects that you were able to find during your travels. For studying them, you will certainly receive bonuses - for example, increased damage against certain enemies. Do not forget about this opportunity, because it is very useful in passing.

At the very beginning of the game, you will meet a dwarf named Varric, who will be armed with only one crossbow. You won't be able to change his weapon, but you can buy various upgrades/improvements for her! Try to remember to do this, because Varrick is no weaker than the rest of your team.

In a location called " Hinterlands", you need to get to the owner of the horses as soon as possible - a plot task. This character will be able to give you a horse, which will greatly facilitate your journey in the game.

Still, it is not recommended to constantly move around on a horse. After all, when traveling on horseback, you will not be able to hunt or collect useful resources, much less carry out another battle. In battle you will find yourself in a rather awkward position. We recommend that you ride in already explored locations. And to travel longer distances, it is best to use the system of local camps, which will instantly transport you to the chosen point.

Soon the game will take you to a place called Val Royeaux - a huge city with a bunch of trading shops! Carefully study the local assortment - here you can find many useful items at quite reasonable prices. And by the way, we recommend that you hold your money until your visit to this city, because in the beginning you can wait until you visit Val Ruaino.

It’s worth noting that, as always, the game fits in just perfectly! One of your main tasks is the development of the Inquisition and the spread of its influence. For this quest, every good deed will benefit you (any completed quest will increase the influence of your Inquisition!).

When you open the quest log, your eyes will immediately catch the story quests, of course, the thought immediately arises of completing them first. We recommend that you do the following: open your map and choose your route to the intended story mission, and on the way to your goal, simply complete additional/side missions. We assure you that you will get great pleasure from the experience.

This is not only one continuous war/battles/skirmishes/battles, tragedies/pain/sadness - this is love too! Choose the one or the one you like the most, set a goal for yourself! After that, find out a little about this character, study her/his character carefully, eventually begin to assent and constantly lean towards her/his side. The romantic lines here are worked out just perfectly, so just enjoy!

Characters with the rogue class are comrades who use bows and daggers to kill. They have a fairly high damage rate due to crits and camouflage (use shadows for camouflage). The gameplay for a ranged or melee rogue is very different, but in any case, the robber is a very dangerous and unpredictable enemy. The builds presented below are designed for characters of level 18+; it is at this stage that the full power of the class is revealed.

Master of Shadows

The Assassin specialization for the rogue class is one of the most effective in the game in general. With their overall weak survivability, such characters have the opportunity to inject a huge amount of damage with daggers and move into the shadows from danger using stealth skills. However, the successful use of camouflage is not everything; it is important to learn how to quickly infuse this greatest damage on the enemy. We use stealth, go behind the enemies who are fighting with the tank, pour in what we can and again disappear into the shadows while the skills are on cooldown. In addition to critical hits, do not forget about the skills from the Sabotage branch (weapon poisoning and dirty fighting).

Capabilities: In the Twin Daggers branch, we take flank attack, elusive fighter, double fangs, wounded prey, dance of death, sneak attack, mortal blow, severe chain and spinning blades.

Leveling: The flank attack skill will help you deal quite a lot of damage to the enemy when you emerge from disguise. When modifying the skill, our character will disappear into the shadows again after an attack and avoid retaliatory attacks. Double fangs cause even more damage, but there is no way to escape responsibility for overly arrogant actions. The passive skill wounded prey will make it possible to quickly finish off enemies, but here it is simply necessary good tank. The Dance of Death, with proper damage indicators, will restore 50 stamina when an enemy dies, which means that it will not be easy to stop us. Next, we take a sneak attack and further strengthen our attacks from the flanks, in addition, the likelihood of landing a critical hit will increase. The mortal blow is also worth taking, it is a very effective thing against bosses. Next, we take a harsh chain for crit and now each of our regular hits increases the chance of crit. It’s worth taking spinning blades to protect yourself from opponents who still managed to reach us, ignoring the tank.

In the Subterfuge branch, we definitely take stealth, evasion and evasion. Stealth will always come in handy, you don’t even have to think about it. Evasion will give you a 5% chance to avoid damage, and evasion will be useful for removing the attention of enemies. The Sabotage branch will require poisoned weapons, infected wounds, and dirty fighting. All this wealth works very effectively against strong enemies.

In the Assassin branch, hidden blades await us, I was not here, a gloomy cloak, a gloomy knife and a mark of death. The skill of hidden blades will make it possible to properly stab an enemy from the shadows and remain unnoticed. The I Was Not Here skill gives a nice bonus to camouflage, instantly restoring stealth after the death of an enemy. The Gloom Cloak quickly hides the group from attacks. The Shadow Knife allows you to deliver a guaranteed critical hit from stealth. Well, the death mark is effective against bosses, giving us the chance to give out additional damage. As a result, we will have a sort of shadow killer, cutting down enemies with powerful critical hits and remaining undetected. Such a character is effective everywhere - both against crowds of enemies and forgiving bosses

Storm Lord

The Storm branch is suitable for bows and daggers. We'll focus on the daggers. When using such a build, our character will be a fairly flexible comrade in terms of capabilities, cutting apart enemies left and right. The trick will make it possible to pass through unnecessary enemies and escape from the environment, while sabotage will increase the damage. In addition, we will have access to: A Thousand Cuts, Ripper. A thousand cuts is preferable, it will look more advantageous. An electric bottle will also be useful, although it is better to bring it to mercury. Using daggers, we also take in the branch of paired daggers a flank attack, an elusive fighter, double fangs, dance of death, sneak attack, mortal blow.

Leveling: Subterfuge is pumped in by default, then we upgrade stealth, thanks to which we will have powerful hidden attacks. Pinned to the wall? There is powder, but with the help of a shadow attack we deal damage at the right moment. In the Sabotage branch, be sure to download poisoned weapons, dirty fighting and a hook on a rope. Next, we go to the Storm branch, from where we add a bottle of cold, a bottle master, a thousand cuts, conquering the storm, a bottle of electricity, mercury and a bottle of fire. A cold bottle will provide some protection and is generally quite useful. A bottle of fire will only give an increase in damage.

Dream Catcher

The dream catcher build uses abilities from the Mechanic branch. This branch is not so easy to use; there are certain difficulties. And you certainly shouldn’t trust such a character to a narrow-minded artificial intelligence, he simply doesn’t use the capabilities as needed, and if in battles with ordinary enemies this can still be somehow tolerated, then in a battle with a boss this situation is definitely not acceptable.

Leveling: However, with proper management of such a character, he looks pretty good. Traps and mines work great and are combined with the sabotage and subterfuge branch. And here we need to use a bow as a weapon.

Capabilities: In the Shooting branch, we take the skills needed for a bow, namely: long shot, archer's spear, first blood, explosive shot, chain reaction, death from above, jump shot, pincushion and mastery limit. The pincushion increases damage to one target, here each next arrow will hit 5% harder, very effective against thick enemies and bosses. Ability the mastery limit gives a chance to inflict huge damage to the enemy with maximum health at the beginning of the fight. In the Sabotage branch we take a trap with garlic, does it hurt?, on a sore spot and throwing blades. The garlic trap effectively slows down enemies that break through. Ability What, does it hurt? restores stamina after a critical hit, this skill is very useful. A skill that hits a sore spot will allow you to deal significant damage even to a heavily armored enemy. An improved option is blade throwing, which can be used to break the defense of many enemies at the same time.

Well, in our main Mechanics branch we take a trap with spikes, a convenient opportunity, a hail of arrows, a retreat plan, a trap on edge, elemental exchanges and seven for one. The spike trap not only does a good job of wounding, but also slows down enemies. Hail of Arrows is a good attack ability,increasing the rate of fire. Before a serious battle, do not forget about the retreat plan skill, it will allow you to escape from certain death. Armed Traps increases the damage from our traps. But elemental mines will have to be selected individually for each enemy. Seven for one increases the chance of a critical hit by 5% for the entire squad.

Strike from the Shadows

In fact, if we put the bow aside, take the daggers and look at the skills, we will see that the robber is very, very diverse and can be upgraded in different ways. Several active and many passive skills give us a high critical rate, in addition, we can weaken with poison. In addition, unlike an archer, we will not need to use camouflage and choose the right position, spending valuable points on this; everything can be thrown into much more effective skills.

Capabilities: In the Twin Daggers branch, the following will come in handy: flank attack, elusive fighter, wounded prey, harsh chain, spinning blades, double fangs, dance of death, sneak attack and mortal blow. In Subterfuge we unlock stealth, shadow fusion, sneaking, evading, shadow attack, stealth, disabling powder and mercy killing.

Merging with the Twilight is an improvement in stealth, the skill allows you to hide in the shadows instantly, while we disappear negative effects. Mercy Killing allows you to consistently score critical hits on panicking, sleeping, or stunned enemies. In the Sabotage branch we take poisoned weapons, dirty fighting and explosive toxin. Explosive Toxin increases the damage from poisoned weapons, and enemies will now also explode, spraying poison.

Dragon Age: Inquisition - Rogue Guide was last modified: February 4, 2015 by admin

Not much different from leveling up in various other RPG games. Almost all actions will bring you some kind of experience. This number includes the so-called “Breaks”, completing various tasks and, of course, the classic killing of enemies.

Each time your hero gains a new level, his standard attributes increase. In addition, you also receive skill points, which you can spend on acquiring new abilities/skills/abilities.

Having received a new level, you will be able to complete a task that you could not complete before or was inaccessible, since there are stronger opponents there. Before you begin the task, first look at what level is required (minimum), then decide for yourself.

The most important thing in the game is leveling up your heroes. Of course, this is not a very fast process, even if you do everything listed below.

Shadow Rifts are something you encounter early in the game and fight through afterwards. You, as an Inquisitor, can close/seal these Rifts! You can find these “holes” absolutely all over the world! During the training you will be taught how to do this. In return for closing the "hole" you will receive experience. The experience you gain depends on what area of ​​the game you are in, that is, each area gives a different amount of experience.

You can get to the area where enemies are higher than you and try to kill them. Killing such enemies will give you much more experience than if you killed a regular enemy. But you just need to be prepared for the most difficult situations and have the appropriate equipment. In the bad case, you will simply commit suicide.

There are a total of ten Dragons in the game - they are the most dangerous in the entire game! Once you kill the dragon, you will receive a simply magnificent reward along with tons of experience.

Usually such places are guarded by high-level enemies, so this is another way to gain more experience! If you are not too confident in your combat potential, then try to refrain from what you have started, otherwise the result will be sad.

Sometimes, simply exploring the world will allow you to gain experience much faster. Even the most insignificant tasks, such as setting up a camp, hunting game, searching for herbs, can bring much more experience. And considering that the game can be said to be “crowded” with various documents, secrets, treasure maps and other items/details, collecting experience will not be a problem.

Besides this, it is much better to know the world you can use the Inquisition perk, which is taken from Josephine. You will be able to gain much more experience for various finds. Therefore, it is best to postpone reading documents until later until you have learned this skill.

Naturally, the most accessible and obvious point in pumping is. Sometimes you won't be able to move forward in the story because you have too much low level, so it's best to focus on side quests and Inner Circle quests.

Leveling up your character in Dragon Age: Inquisition is a classic RPG process of gaining experience and then investing points in the necessary skills and abilities. Experience in the game can be gained by completing quests, destroying enemies and closing rifts.

As you level up, your character's base attributes increase. In addition, you receive skill points (perks), which are needed to acquire new skills.

Leveling up also opens the way to previously unavailable missions and new, more dangerous opponents. It is important to understand that character development in Dragon Age: Inquisition is not such a fast process, so you should not thoughtlessly invest in new skill points.

Close the rifts

You are the Inquisitor, the only hero capable of closing the shadow rifts scattered throughout the game world. By closing another rift, you receive valuable experience points, which vary depending on the region in which the rift is located.

Destroy high-level opponents

An old tip for all RPGs: look for high-level enemies in “difficult” zones and get a ton of experience for killing them. Of course, you need to have the appropriate equipment and be prepared for difficult battles.

Destroy dragons

Total in Dragon Age: Inquisition has ten dragons and, as you can imagine, these are the most difficult opponents in the game. Killing these monsters promises you a huge amount of experience and useful things.

Capture fortresses

Fortresses, as a rule, are guarded by high-level opponents. Choose goals that suit your abilities and gain additional experience.

Explore the world

Many simple activities in Dragon Age: Inquisition, such as gathering herbs or hunting animals, grants additional experience. Studying the secrets, documents and treasures hidden in the game world will allow you to quickly increase your level.

Josephine Perk

Quests

By completing various tasks, you gain experience and new levels. Therefore, if you think that your level is not high enough to progress further, you should pay attention to side (minor) tasks.

The attributes in the game are still the same six, however, now they cannot be changed independently, that is, the increase occurs automatically and directly depends on the character’s class. All attributes influence a certain parameter, and it is different for each class. However, the calculations use the same formula, where the value of 10 is necessarily subtracted from the attribute. That is, let’s say you play as a warrior whose “strength” attribute is equal to 21, then his attack bonus will be: 11*0,005 = 0,055 * 100% = 5,5% .

    1) Force– increases the character’s physical abilities. Each point increases the defensive damage bonus (by 1 percent per promotion) and the attack rating of warriors (by 0.5 percent per promotion).

    2) Dexterity– increases the character’s composure, reaction and agility. Each point increases your critical damage bonus (works for all classes) and attack rating (by 0.5 percent per upgrade).

    3) Magic– increases the character’s connection with the Shadow and improves the ability to manipulate it. Each point increases the damage bonus per barrier (by 1 percent per upgrade) and increases the attack rating (by 0.5 percent per upgrade).

    4) Cunning– is responsible for the character’s intelligence and cunning. Each point increases defense against ranged attacks and critical strike chance (by 1 percent per upgrade).

    5) Strength of will– increases the character’s determination and spiritual fortitude. Each point increases magic defense and attack performance (by 0.5 percent per increase).

    6) Body type– is responsible for the endurance and physical strength of the character. Each point increases melee defense and health indicators (for all classes by +5 for promotion).

Magic automatically increases magicians after gaining a level, the strength is at warriors, and dexterity is robbers. For every two levels the increase is 1 unit. “Not enough,” you say, but you should know that you can increase attributes by developing various abilities, for example, Static Charge, when opened, increases Constitution by 3 units. You can also increase the values ​​of attributes using high-level equipment, which gives a very high bonus to these indicators.

Attack
As you can guess from the name of this subheading, the main indicator here is attack. This characteristic increases all damage that the character inflicts on his opponents. It is expressed as a percentage and is added to the total damage from the weapon. Attack is mainly affected by the class attribute, but it can also depend on the hero's abilities and the equipment he is wearing.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Critical Chance(depends on the “cunning” attribute) affects the chance of inflicting damage on the enemy, increased by the indicator indicated next to the Critical Damage Bonus (depending on the agility attribute). Critical damage is demonstrated in battle by large, bright numbers above the enemy.

An equally important parameter is armor penetration, since each additional percentage ignores one point of enemy armor.

Parameter healing on kill shows how likely it is that your finishing blow will restore some of your health. Bonus damage when attacking from the flank Demonstrates the percentage damage bonus your character receives when attacking an enemy from behind or from the side.

Bleeding on contact shows how likely it is that your hit will cause the target to bleed once it lands. This negative effect lasts for a few seconds. Index stun on hit works the same as the above parameter, but instead of bleeding it causes stun on the enemy.

Protection
Naturally, the most important parameter here is health, because as soon as it drops to zero, your character will immediately fall without creation and lose the ability to fight for his life. If all party members die during the battle, then you will have to replay the battle from the very beginning. The fallen hero can be raised again, but for this it is necessary that no one bothers his companion to bring his seriously wounded comrade to his senses. The characters' health, unfortunately or fortunately, does not automatically regenerate over time. The game presents only four methods of restoring it, namely:

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

    Using health elixirs (eight pieces are issued for the entire group; you can replenish their supply in camps, fortresses and in the Shelter; the maximum number can be increased to twelve pieces);

    Using restoration elixirs (increases health not immediately, but gradually; each character can have his own supply of restoration potions);

    Throwing bombs healing mist(the healing power is less than that of a health potion, but it acts over a certain radius and, after improvement, is capable of raising party members who are not created):

    Visiting camps, fortresses and the Shelter automatically restores the heroes' health.

An increase in health occurs when the character level and its attribute increase body type. In addition to the health scale, the hero is saved from fainting by a spell such as barrier(a strip of blue light displayed above the health school) and the parameter defense(“torn” strip gray, displayed above the health bar).

Only warriors can increase the defense indicator. However, the ability Horn of Valor, for example, can provide defense to non-warrior companions. Initially, this parameter is zero, but it gradually increases during battles and remains so until someone is able to completely break through it or the group decides to go to a new location using fast travel. The maximum value of this indicator depends on a number of warrior abilities. By default, it is a quarter of your maximum health.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Mages are able to impose a barrier on themselves and their comrades in arms. In terms of effectiveness, it is somewhat weaker than defenses” and becomes less effective over time, so it should be placed immediately before the battle.

Thus, when the heroes are attacked by enemies, all the damage is first taken by the barrier (if one has been created), then the defense begins to disappear (again, if there was one at all) and only then the characters lose health.

Protection from magic represents the percentage of resistance to damage from elemental and magical attacks. There are also options sustainability to various elements (cold, fire, spirit magic and electricity), expressed as a percentage. These bonuses are given from various equipment and abilities. You can also get a permanent bonus to resistance from different elements by completing new zones in the Solasan Temple. If we talk about the parameter stun by getting hit, then it shows how high the chance is that the enemy will be stunned after an attack on the character.

The main protection parameter is armor level. It reduces the physical damage the character takes. Armor level before demonstrates how much physical damage the armor will absorb when attacking the hero from the front. This indicator is relevant for warriors fighting with a shield. In this case, you can see how much damage the shield blocks.

Other
Although the previous parameters and attributes changed in the third part, they are still familiar to many players, which cannot be said about concentration. It is a completely new parameter, which is a special resource that is acquired by the character when causing damage to opponents. Even one hero can attack, but the entire party will accumulate concentration. Initially, it is distributed evenly among all group members, but with the help of equipment bonuses it can be distributed slightly differently. The Inquisitor also has a unique passive ability called Coordinated Action, which makes it possible to increase the accumulation of this indicator while performing cross-class combinations.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

The concentration parameter comes in three levels, obtained gradually as you progress through the game. The maximum value of the first level is one hundred units. If you pump up the organization from Cullen, then this figure can be increased to three hundred units. Surely you are wondering why concentration is needed at all. The fact is that each character (and to be more precise, all specializations and the Inquisitor) have special abilities that consume concentration. They have incredible power and efficiency. Their usefulness will directly depend on the concentration scale. Fast travel on the map or arrival at the Vault does not reset this parameter. Don’t forget about the existence of concentration, because in difficult battles it can save your squad’s life.

Mana/Stamina are necessary to use abilities, however, in Dragon Age: Inquisition these parameters have changed slightly - from the very beginning of the game it is maximum and amounts to one hundred units. In addition, they are not affected by willpower in any way. You can increase them using elixirs (temporary effect) or inventory bonuses. They can be improved qualitatively by reducing the cost of abilities and reducing their cooldown time.

Level cannot be called an attribute in the traditional sense of the word, but a lot in the game still depends on it, so you need to pay attention Special attention gaining experience. Experience points are given to all party members at once, but each character has their own experience scale, for this reason the heroes will not receive the next levels at the same time. Also keep an eye on the level of your opponents. The developers have completely removed auto-leveling for enemies from the game. All locations in Inquisition are divided into several zones - in the initial ones you will encounter only low-level opponents, and in later locations - only high-level ones.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

I do not recommend engaging in battle with enemies who are three levels or more superior to you. Yes, if you win, you will be given a lot of experience, but there is a high probability that your squad will simply be killed, and this will not even be done by bosses, but by ordinary opponents. In addition, you should not expect that you will be able to kill weak enemies in batches, receiving a “sea” of experience for this. The fact is that the game does not give out experience points for opponents whose level is three or more below yours. The only thing you will get from them is mediocre “loot” (equipment).

As you gain new levels, you will be given ability points - one point per level. They must be spent on discovering new skills. You can also get skill points by using amulets of power, tied to certain characters and issued for completing certain quests.

Upgrading the tank

Inquisition is a party-based role-playing game in which each hero must effectively fulfill their assigned role, otherwise each battle will be difficult for you (of course, we are talking only about high levels difficulties). Before we look at upgrading a tank, I would like to talk about what the main roles are in such projects.

    1) Damager(DD) - this is the name of the character who deals maximum damage. Almost any class can fill this role. His main task is to inflict huge damage on the enemy, but in such a way as not to attract the attention of this very enemy, otherwise he can switch from a tank to a damage dealer. In Dragon Age: Inquisition, the Rogue plays this role best.

    2) Tank– as can be understood from the name, this character must take all the damage from opponents. Its functions include performing two tasks: provoking the enemy and the ability to withstand his attacks. Warriors are best suited for this role.

    3) Controller– able to provide negative impacts at enemies, controlling their behavior. Any class can act as it, but the most effective controllers are made from magicians, since they have abilities with which you can stun (keep in one place), scare and repel enemies.

    4) Support(support) – the developers decided to completely cut out healers (mages who can heal their comrades) from the game, and therefore support mages came to the fore in Inquisition. Their spells are mainly based on a barrier, which can not only strengthen the defense of their comrades in arms, but also give them certain bonuses.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Firstly, as you already know, for each level increase or use of an amulet of power, the character is given one ability point, with which you can unlock new skills for the hero. We advise you to first improve the skills you already have open. The fact is that the game has a limit on the number of slots intended for abilities. You will not be able to install more than eight skills in the quick access menu, that is, if you open the ninth, you will either have to not use it, or replace another ability with it.

Secondly, in Inquisition, skill damage directly depends on the damage of the weapon you use. Therefore, if you think that the abilities are not effective enough, then you should create or find a new, stronger weapon.

Thirdly, the game provides an option friendly fire, which can greatly influence the choice of skills you unlock. You should know that spells that have a range can hit your companions.

Tank features

So, as I said earlier, the tank must withstand all enemy attacks and prevent them from attacking its allies. He must always be at the forefront of the group. If the Inquisitor is not a tank, then I advise you to switch to a character of this type when exploring locations, so that the tank is always the first to engage the enemy.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

During the development of the tank, it is necessary to pay attention to three types of abilities: the first should help to get closer to enemies as quickly as possible; the second is to increase aggression on the part of the enemy; third - increase the character's defense.

Usefulness of abilities in the "Weapon and Shield" category
Silent defense is one of the most important skills for a tank equipped with a shield, so its use is mandatory. The warrior places a shield in front of himself and blocks all damage due to his endurance. Enemy attacks increase the tank's defense indicator. A complement to blind defense is Chevalier's gait, which gives a 30 percent armor bonus to all companions within four meters of the tank. I also recommend opening it if possible.

Don't say that revenge is a useful ability for a tank, but for a low-level character it can be very useful, since it can be used to push away weak opponents. Moreover, without it we cannot open the arrow deflection skill we need. It is recommended to use revenge against enemies who have managed to inflict damage on the character.

Boom deflection– reduces damage from front shooting attacks by fifty percent, and also increases physique by three units. There are a lot of archers in the game, so we definitely take this ability.

Blind defense works most effectively together with military determination. This ability restores ten percent stamina for every 10 percent health lost. This allows you to use blind defense repeatedly.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

If you look at the description of the ability bear trembles wolves, you can see that it prevents opponents from flanking the tank and reduces the chance that the character will be stunned when attacked from the front. However, no numbers are given here, so it is not known exactly by what percentage the chance of being stunned is reduced.

Snatch with a twist– this ability can be used to quickly approach an enemy, since when using it, the character makes a strong dash forward and deals a powerful blow to the enemy. With it you can increase the damage done by your tank.

A not entirely useful ability for a tank is shield strike. It makes it possible to destroy the enemy's defenses, but in no way improves our own defenses. There is no need to open it.

Blade deflection– an excellent passive ability that increases resistance to damage dealt from the front by twenty percent. Combines perfectly with the Arrow Deflection skill.

Usefulness of abilities in the Two-Handed Weapon category
I’ll say right away that a tank with a two-handed weapon in Inquisition is not the most the best solution. Yet Iron Bull More suitable for the role of damage dealer. However, you can try to make a tank out of it.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Block and shoulder strike represents the main tank type ability in this category. I recommend taking it at the very beginning. With its help, the character repels the enemy's first attack and immediately delivers a powerful counterattack. Additional ability impeccable protection increases defense for each successfully repelled attack.

When opening progress of the battle Each critical hit will reduce the recovery speed of the character's abilities. The tank deals few critical hits, but I still recommend taking this ability to unlock the next ability.

Using the ability hilt strike You can stun the enemy for a short period of time. This is the best control skill for warriors. In addition, there is a high probability that after being stunned, the enemy will attack the tank with a two-handed weapon.

There are no more useful abilities for a tank in this category. If you have nowhere to spend points, you can open shieldbreaker– This ability allows the character’s critical hits to penetrate shields and armor, destroying the enemy’s armor.

The usefulness of abilities in the “Combat Master” category
This category is aimed mainly at controlling the battle, or more precisely at helping your companions and weakening your opponents.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

By using hook the warrior pulls the enemy towards him, thereby distracting him from the battle with another party member. Improved option - hook with slap- not only makes it possible to bring the enemy to you, but also to give him a good blow, and with such force that he leaves the battle for three seconds. A very useful ability for a tank, so we definitely take it.

Ability crippling blows weakens enemies - the fact is that each critical attack will reduce the enemy's damage by fifteen percent. If your equipment is focused on delivering such attacks, then the skill will be useful in battle, but it seems to me that the tank does not really need it.

Tendon trimming– when attacking from the back, a warrior is able to slow down the enemy by fifty percent. However, a tank rarely comes up behind someone, so the usefulness of this skill is also questionable. In general, I note that you should open them only in order to get to other abilities in this branch.

Take combat somersault I don't recommend it. If you look at the description, you can see that it allows the tank to get out of the thick of the battle and go behind enemy lines. Firstly, the tank, on the contrary, always needs to be in the center of the battle. Secondly, you can get closer to the enemy using a dash with a twist from the Shield and Sword category.

Strike of Mercy– Damage dealt to stunned or knocked down enemies increases by thirty percent. The tank, in principle, does little damage, so this ability can only be opened as a passing ability.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Better take a look at the skill deep reserves, increasing the speed of stamina building by almost fifty percent. Works great together with deep defense.

War Horn– with its help you can scare all enemies nearby for six seconds. Additional ability broken spirit It also reduces the armor of enemies and increases the defense damage of companions. Works great in conjunction with Battlecry, so be sure to pick it up whenever possible.

Ability horn of courage More suitable for a support tank, as it gives a bonus to damage and armor to all his comrades in arms.

Usefulness of Vanguard abilities
This category contains abilities that help the tank protect its allies on the battlefield. Most of the skills located on the bottom right are aimed at protecting comrades in arms, and on the bottom left - the character himself. Decide for yourself what to open first. However, if you control the tank yourself, then it is better to choose the abilities of the right branch. Only the first two top abilities are required to open.

A very useful ability is battle cry. It is capable of provoking all nearby enemies, and also increases defense by twenty percent for each enemy that “responds.” Additional ability call to arms also increases armor by two hundred percent (lasts ten seconds). True, it takes almost a third of the entire stamina scale, plus it takes more than twenty seconds to reload. For this reason, it should be used in such a way as to affect the maximum number of enemies.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

A more economical version of the battle cry is considered challenge to a duel. It operates, of course, over longer distances, but is only capable of covering one enemy at a time. But it costs less and provokes one hundred percent, plus increases defense by ten percent. I recommend using it during boss battles.

Mad bull– using this ability, the warrior accelerates his run and crashes into enemies, knocking them down and increasing his defense. But you should know that when using it, the character will run until he runs out of stamina or runs into some obstacle. You can turn it off manually yourself. Unfortunately, the computer is not able to use this skill effectively, since sometimes the tank simply runs away from the battlefield in an unknown direction. I recommend removing the crazy bull in tactics. If you constantly control the tank, then this skill works great together with the battle cry.

In a deep defense, the ability will be very useful unwavering defense, which increases the maximum defense value by a quarter. It would also be a good idea to open the ability faith in steel, giving a 20% bonus to armor.

An ambiguous ability can be considered retribution, which returns fifteen percent of the damage they dealt to enemies. The fact is that the tank is usually equipped with powerful armor, and therefore receives very little damage. However, you will still have to unlock this ability if you want to gain access to the Unbreakable skill.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Inflexibility instantly gives the character a 10% bonus to defense for each enemy nearby. It costs nothing and takes over thirty seconds to recover. Pairs well with the Warcry ability.

With ability bodyguard your tank will take all hits aimed at your companions and receive part of the damage from them (fifty percent). The addition to this ability reduces damage taken by half.

Choosing a Specialization

The warrior has three different specializations, but the tank will only be useful Knight, since in the branch of this subclass there are abilities that increase the character’s defense and allow him to more effectively distract opponents. Yet Ripper focused more on damage, and therefore will be useful to the damage dealer, and Templar effective only against demons and magicians, so in battle with other enemies it will be ineffective. By the way, you can get the Knight from Lord Chancer, the Ripper from Thram, and the Templar from Ser.

Now let's look at the Vityaz's abilities: Line in the sand is a very useless thing, especially if the tank is controlled by a computer. For it to be effective, you must either stand directly in front of a group of opponents, or be in a narrow corridor. Therefore, it should be opened only for the sake of other abilities.

The following ability is considered the only good replacement for blind defense. By using walking fortress You can protect the character not only from the front, but also from the sides and back. Its improved version also increases the tank's defense every time an enemy hits it. Its duration is short, but it is capable of saving the hero during mass battles, when a group of enemies is immediately attacking the tank.

The knight also has good passive abilities - for example, stronghold increases maximum defense by a quarter, stronghold adds twenty percent to armor, and durability allows you to stun an enemy attacking a tank. There are also intransigence, which allows the character to survive even the most powerful attack.

You can attract the attention of enemies using counterstrike. It also gives the tank maximum defense and allows him to constantly carry out counterattacks - this will help tie enemies to your knight for a long time.

A very risky ability is to death, since if you use it when fighting a boss, you can receive huge damage, but the enemy will also be seriously injured in this case. I recommend not to take risks and it is better to use the battle cry along with the war horn. Yes, it costs more, but your tank will remain safe and sound. However, her additional ability is not bad - it increases the tank’s defense for each attack it makes on an enemy.

Thus, the Vityaz is perfect for a tank, so it is safe to say that the best tank in Dragon Age: Inquisition is Blackwall(in addition to the Inquisitor, of course, if he was upgraded as a tank). Cassandra(Templar) has a good bonus to fighting demons and magicians, but she only has one passive ability, which gives her a bonus to defense against enemy attacks. Iron Bull with a two-handed weapon it is better not to use it as a tank at all. In addition, the Ripper will constantly need control, otherwise he will quickly be put down on both shoulder blades.