Card index “Outdoor games. For the middle group. Outdoor game - Take care of the object - Children, sports and physical education - LiveJournal Outdoor game find me middle group

CARD INDEX OF OUTDOOR GAMES
Middle group
(according to the program “From birth to school”, edited by N.E. Veraksa)


“The gray bunny is washing his face...”(jumping)
Tasks : Practice jumping on two legs while moving forward. Learn to correlate actions with words.
Material: Bunny mask.
Progress of the game: Everyone stands in a circle, a bunny is chosen, and he stands in the center of the circle. Children forming a circle say:
The gray bunny washes himself. Washed my tail
Apparently he's going to visit, he washed his ear,
I washed my nose and wiped it dry!
The bunny makes all the movements corresponding to the text. Then he jumps on two legs, moving forward (to visit) someone standing in the circle. He takes the place of the bunny.


"Ball over the net"(throwing and catching the ball)
Tasks : Teach children to compete. Practice throwing the ball over the net with both hands from below and from behind your head.
Material: Balls and net.
Progress of the game: At a distance of 1 m from the net, on a line on both sides, groups of children stand opposite each other. At the teacher’s signal: “Begin!” - the child throws the ball over the net to the child standing opposite. He, having caught the ball, throws it standing nearby etc. When the ball reaches the last player, the teacher notes what mistakes were made by the groups of players.

"Find where it's hidden"
Tasks: Learn to navigate a room or area, perform actions when given a signal.
Material:
Progress of the game: Children stand along the wall. The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children is looking, he hides the object, and then says: “It’s time!” Children begin to look for the object.

"By the Bear in the Forest"(Run)
Tasks: Teach children to alternately perform different functions (run away and catch).
Material: Mushrooms, berries, baskets, bear mask.
Progress of the game: The bear's den (at the end of the site) and the children's house at the other end are identified. Children go for a walk in the forest and perform movements according to the verse, which they recite in chorus: By the bear in the forest,
I take mushrooms and berries,
But the bear doesn't sleep
And he growls at us.
As soon as the children finished saying the poem, the bear gets up with a growl and catches the children, they run home.


"Find and keep silent"(orientation in space)
Tasks : Learn to navigate the hall. Cultivate endurance and ingenuity.
Material: Any item that can be hidden.
Progress of the game: The teacher shows the object to the children, and after they have closed their eyes, he hides it. Then he offers to look, but not to take it, but to tell him in his ear where it is hidden. Whoever finds it first is the leader in the next game

"PLANES" (running)
Tasks: To develop children's orientation in space, to strengthen the skill of building in a column. Practice running.
Description: Children line up in 3-4 columns different places sites that are marked with flags. The players portray pilots on airplanes. They are preparing to fly. At the teacher’s signal “Get ready for flight!” The children circle with their arms bent at the elbows and start the engine. "Fly!" - says the teacher. Children raise their arms to the sides and fly scattered in different directions. At the teacher’s signal “Landing!” - the planes find their seats and land, line up in columns and drop to one knee. The teacher notes which column was built first.
Rules:
The players must take off after the teacher’s signal “Fly!”
At the teacher’s signal “Landing!” - the players must return to their columns, to the places where their sign is posted (checked).
Options : While the planes are flying, swap the flags and take them to the opposite side. Change leaders in columns.

"COLORED CARS"(run)
Tasks : To develop children's attention, the ability to distinguish colors and act according to visual signal. Exercise children in running and walking.
Description: Children sit along the wall, they are cars. Each person is given a flag of some color. The teacher stands facing the players, in the center. In your hand there are 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the playground in any direction, honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “The cars are coming back!” - they walk towards their garage. Then the teacher raises a flag of a different color, but can raise 2 or all 3 flags together, then all the cars leave the garage.
Rules: You can leave the garages only with a signal from the teacher, and return to the garage also with a signal. If the flag is omitted, the cars do not move.
Options : Place landmarks of different colors in the corners. At the signal “Cars are leaving”, at this time swap landmarks. Invite children to remember different brands of cars.

"FOX IN THE CHICKEN COOP"(jumping)
Tasks: Develop in children dexterity and the ability to perform movements on a signal, practice running with dodging, catching, climbing, and deep jumping.
Description: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.
Rules:
The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”
Options : Increase the number of traps - 2 foxes. Chickens climb the gymnastic wall.

"BIRDS AND CAT"(run)
Tasks : Develop children's determination by practicing running and dodging.
Description: A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen.
Rules:
The cat only catches birds in a circle.
The cat can touch the birds, but not grab them.
Options : If the cat cannot catch anyone for a long time, add another cat.

"HARES AND THE WOLF" (jumping)
Tasks : To develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, catching.
Description: One of the players is designated a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies jump, hop - hop - hop, onto the green meadow. They nibble the grass and listen to see if a wolf is coming.”The hares jump out of the circles and scatter around the area. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf", the wolf comes out of the ravine and runs after the hares,trying to catch them, touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen.
Rules:
Hares run out at the words - hares gallop.
You can return to your place only after the word “Wolf!”
Options : You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

"HORSES" (running)
Tasks : Develop in children the ability to act on a signal, coordinate movements with each other, practice running and walking.
Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says:“Grooms, get up quickly and harness your horses!”. The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher"We've arrived!" grooms stop the horses. The teacher says“Go and rest!”Grooms unharness the horses and release them to graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher's signal“Grooms, harness the horses!”The groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says:“Take the horses to the stable!”. The grooms take the horses to the stable, unharness them and give the reins to the teacher.
Rules: The players change movements according to the teacher’s signal. At the signal “Go to rest,” the grooms return to their places.
Options : Include walking on a bridge - a board placed horizontally or inclined, suggest different goals for the trip.

"FIND YOURSELF A PAIR"(run)
Tasks: To develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Description: The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”
Rules:

The players get into pairs and scatter at the signal (word) of the teacher.
Each time players must have a pair.
Options : Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Skittles (ball rolling)
Tasks : Teach children the basic rules of the game. Practice strong and sharp rolling of the ball into the bowling pins right hand. Develop your eye.
Material: Skittles, balls.
Progress of the game: Skittles are placed at intervals of 10-15 cm from each other. Children roll one ball at a time from a distance of 1-1.5 m

“Migration of Birds” (climbing)
Tasks : Develop a response to verbal cues. Practice climbing the gymnastic ladder.
Material: Gymnastic ladders, bird masks.
Progress of the game: The children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” - birds fly with their wings spread. At the signal “Storm!” - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

"Shepherd and Flock"
Tasks : Consolidating the ability to play according to the rules of the game. Practice crawling on all fours around the hall.
Material: For the shepherd, a hat, a whip and a horn.
Progress of the game: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:
Early, early in the morning And the cows suit him
Shepherd: “Tu-ru-ru-ru.” They sang: “Moo-moo-moo.”
Children perform actions according to the words, then the shepherd drives the flock into the field (to the designated lawn), everyone wanders around it. After some time, the shepherd cracks his whip and drives the flock home.

"Homeless Hare."(run)
Tasks : Teach children to act on cues. Develop attention and ingenuity.
Children-hares make houses from jumping ropes folded into a ring. At the teacher's signal, the hares run out from houses, jumping one after another, jumping on one leg. The hares are in a hurry to occupy any house, but one house is not enough. He becomes a "homeless hare." Now he acts as a presenter, saying:
The hares ran into the field,
We galloped across the clearing
Children run out and frolic on the playground. Game continues.

"Toss and catch"(game of throwing and catching a ball)
Tasks : Teach children to compete. Practice throwing the ball with both hands from bottom to top and catching it.
Progress of the game: Children sit freely in the room or on the playground, each holding a ball in their hands. At the teacher’s signal: “Begin!” children throw the ball up and catch it. Everyone counts how many times they can catch the ball without dropping it.
Directions. Children can be divided into pairs. Some throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone is watching to see that the task is completed correctly. You can also introduce an element of competition: who will throw and catch the ball the most times? You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground.
"Kittens and Puppies"(with jumping)
Tasks : The game can be played in a room where there is a gymnastic wall, or on the site.
Progress of the game: The players are divided into two groups. Children of one group depict kittens, others - puppies.
The kittens are located near the gymnastics wall, the puppies are on the other side of the room (in the kennels behind the benches, behind the ladder placed on its edge)
The teacher invites the kittens to run around easily and gently. At the words of the teacher “PUPPIES”, the second group of children climb over the benches. They run on all fours after the kittens and bark “aw-aw-aw-aw!”
The kittens meow and quickly climb onto the gymnastics wall. The teacher is nearby all the time.
The puppies return to their houses, the game resumes.

"Who left?" ( for orientation in space, attention)
Objectives: Teach children to navigate the group premises and the site. Develop memory and attention.
Progress of the game: Children stand in a circle or semicircle. The teacher invites one of the players to remember the children standing next to him (5-6), and then leave the room or turn away and close his eyes. One of the children is hiding. Then the teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he doesn’t guess, he turns away again and closes his eyes, and the one who was hiding takes his place. The guesser must name it. The game is repeated 4-5 times.

"Traps" (running)
Tasks : Learn to run in different directions without bumping into each other.
Progress of the game: Children are located randomly on the playground. The leader - the catcher, appointed by the teacher or chosen by the players, stands in the middle of the court. The teacher says: “One, two, three - catch it!” At this signal, all the children scatter around the playground, dodging the trap, which is trying to catch up with one of the players and touch him with his hand (stain). The one whom the trap touched with his hand moves aside. The game ends when the trap catches 3-4 players. A new trap is then selected. The game is repeated 4-5 times.
Directions. In order for children to better navigate, you can give the trap some kind of distinctive sign - tie a ribbon on your hand, pin a bow, put on a hat with a plume, etc. If the trap turns out to be awkward and for a long time cannot catch anyone, the teacher stops the game and appoints another driver.

"The Cook and the Kittens"

Goal: to train children in various types of walking or running, to develop reaction speed, dexterity, and the ability to focus on words.

Game description: According to a counting rhyme, a cook is selected who will guard the objects lying in the hoop - “sausages”. The cook walks inside a hoop, a cord - the “kitchen”. Children - kittens walk in a circle, performing various types of walking, running, saying the text:

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players. The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef.

You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.

"Voevoda"

Goal: to train children in rolling, throwing and catching a ball, in the ability to coordinate movement with words, to develop attention and dexterity.

Description of the game: Players in a circle roll the ball from one to another, saying:

The apple rolls into the round dance circle,

Whoever raised it is the governor...

The child who has the ball at this moment is the governor. He says:

Today I am a governor.

I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, don't be a crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran first and grabbed the ball rolls it in a circle. Game continues.

Roll or throw the ball only to the player standing next to you. You cannot interfere with a player running behind a circle. The first one to touch the ball wins.

"Migration of Birds"

Goal: develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” “The birds fly with their wings spread. At the signal “Storm! " - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

"Shepherd and Flock"

Goal: strengthen the ability to play according to the rules of the game. Practice crawling on all fours around the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

Early in the morning

Shepherd: “Tu-ru-ru-ru.”

And cows suit him well

They sang: “Moo-moo-moo.”

Children perform actions according to the words, then the shepherd drives the herd into the field (to the designated lawn, everyone wanders around it. After a while, the shepherd cracks his whip and drives the herd home.

"Mousetrap"

Goal: to develop children’s self-control, the ability to coordinate movements with words, and dexterity. Exercise in running and squatting, forming in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the big one forms a circle - a “mousetrap”, the rest - mice. Words:

Oh, how tired the mice are,

Everyone gnawed, everyone ate.

Beware of the cheat,

We'll get to you.

Let's set up mousetraps,

Let's catch everyone now!

Then the children lower their hands down, and the “mice” remaining in the circle stand in a circle and the mousetrap increases in size.

“Burn, burn clearly! »

Goal: to develop children's self-control and spatial orientation. Practice running fast.

Game description: The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. The “catcher” stands on this line. Everyone says:

Burn, burn clearly, so as not to go out.

Look at the sky - Birds are flying,

The bells are ringing! One, two, three - run!

After the word “run,” the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds to do, then he forms a pair and stands in front of the column, and the remaining one is the catcher.

"Traps from the Circle"

Target : develop in children the ability to coordinate movements with words. Practice rhythmic walking, running with dodging and catching, and lining up in a circle.

Game description: children stand in a circle, holding hands. The trap is in the center of the circle, with a bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch it!

The children run away, but the trap catches up. The caught one temporarily moves aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

"Wolf in the Moat"

Target: develop courage and dexterity, the ability to act on a signal. Practice running long jumps.

Game description : two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a “ditch”. A “goat house” is outlined along the edges of the site. The teacher appoints one player as a “wolf”, the rest as “goats”. All goats are located on one side of the site. The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the ditch. Game duration 5-7 minutes.

"Homeless Hare"

Target : develop spatial orientation in children. Exercise fast running

Game description: A hunter and a homeless hare are selected from among the players. The rest of the players - the hares - draw circles for themselves - “their own house.” A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches them, they switch roles. Game duration 5-7 minutes

"Owl"

Target : to develop in children inhibition, observation, and the ability to perform movements on a signal. Exercise children in running.

Game description : at a distance of 80 - 100 cm, two straight lines are drawn - this is a “ditch”. At a distance of one or two steps from the border, the “goat’s house” is outlined. All goats are located on one side of the site. The wolf stands in the ditch. At the signal “wolf in the ditch,” the goats run to the opposite side, jumping over the ditch, and the wolf at this time catches the goats. Those caught are taken to the corner of the ditch. Duration 6-8 minutes.

"Firefighters in training"

Target : develop in children a sense of collectivism, the ability to perform movements on a signal. Practice climbing and forming a column.

Game description: children line up facing the gymnastic wall at a distance of 5–6 steps in 3–4 columns. A bell is suspended against each column at the same height. At the signal “1, 2, 3 - run,” children standing first, run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

Throwing and catching the ball

TOSS - CATCH
Tasks : Practice throwing the ball with both hands from the bottom up and catching it.
Description: Children sit freely in the room or on the playground, each holding a ball in their hands. At the teacher’s signal: “Begin!” children throw the ball up and catch it. Everyone counts how many times they can catch the ball without dropping it.
Rules : Children throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone is watching to see that the task is completed correctly.
Options: You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground.

Outdoor game (running)
CAT AND MOUSE
Tasks : To develop in children the ability to quickly act on a signal, to walk while maintaining the shape of a circle. Practice running and catching.
Description : All players, except 2, stand in a circle, at arm's length, and join hands. The circle does not close in one place. This passage is called a gate. Two players are behind the circle, representing a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. The children walk in a circle and say: “Vaska is walking grey, his fluffy tail is white. Vaska the cat is walking. He sits down, washes himself, wipes himself with his paw, and sings songs. Vaska the cat will silently walk around the house and hide. Gray mice are waiting." After the words, the cat begins to catch the mouse.
Rules:
Those standing in a circle should not let the cat pass under their clasped hands.
The cat can catch the mouse around and in the circle.
The cat can catch and the mouse can run away after the word “waiting.”
Options: Arrange additional gates, introduce 2 mice, increase the number of cats

WHERE THEY CALLED (Running)

Tasks: Develop children's hearing, attention and endurance.
Description : Children sit in a circle or along the wall. One of the players, as assigned by the teacher, stands in the center of the circle or in front of those sitting. At the teacher’s signal, he closes his eyes. The teacher gives one of the children a bell and invites them to call. The child, located in the center of the circle, must, without opening his eyes, point with his hand in the direction from which the sound is coming. If he points correctly, the teacher says “It’s time!” and the player opens his eyes. And the one who called – picks up and shows the call. If the driver makes a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver.
Rules:
The driver opens his eyes only after the teacher says “It’s time!”
Options: Unwind the driver;
instead of a bell, introduce a pipe or other musical instrument


HOMELESS HARE
Tasks: Description: Hoops are laid out in a circle on the floor according to the number of children. The children each stand in their own hoop-house. At the sound of a tambourine, children come out of the hoops and run in a circle one after another (at this time one hoop is removed). As soon as the tambourine falls silent, the children must occupy the free house. Whoever does not have enough hoop is eliminated from the game. After 3-4 hoops have been removed, the game is repeated.

Rules: You need to act only on a signal. Run calmly, keep your distance.

Options: Remove several hoops at a time.

Throwing a ball

BALL OVER THE NET

Tasks: Develop children's ability to compete. Practice throwing the ball over the net with both hands from below and from behind your head.
Description: At a distance of 1 m from the net, on a line on both sides, groups of children stand opposite each other. At the teacher’s signal: “Begin!” - the child throws the ball over the net to the child standing opposite. Having caught the ball, he throws it to the person standing next to him, etc. When the ball reaches the last player, the teacher notes what mistakes were made by the groups of players.
Options : All children in one of the groups receive balls and throw them to those standing opposite


PUT YOUR BAG IN THE CIRCLE
Tasks : Develop in children the ability to act on a signal. Practice throwing with your right and left hands.
Description: Children stand in a circle. In the center of the circle there is a circle made of rope, the ends of the rope are tied, the circle can be drawn. The diameter of the circle is 2 meters. Children are 1-2 steps away from the circle. There are bags of sand in their hands. According to the teacher’s word “Throw it!”, everyone throws their bags into the circle. “Pick up the bags!” - says the teacher. Children pick up the bags and stand in place. The teacher notes whose bag did not fall into the circle, the game continues. Children throw with the other hand.
Rules: You need to throw the bag according to the teacher’s word “Throw it!”
Raise at the signal “Lift!”
Options: Instead of bags, throw cones; divide the children into subgroups, each throwing them into their own circle; increase the distance.

Russian folk game
SWAN GEESE
Tasks : practice running with dodging.
Description : Participants in the game choose a wolf and an owner, the rest are geese-swans. On one side of the site they draw a house where the owner and geese live, on the other - a wolf lives under the mountain. The owner lets the geese out into the field to take a walk and browse some green grass. Geese go quite far from home. After some time, the owner calls the geese. There is a roll call between the owner and the geese:
- Geese, geese! - Ha-ha-ga.
- Do you want anything? - Yes, yes, yes.
- Swan geese! Home! - Gray wolf under the mountain!
- What is he doing there?
- Ryabchikov is stinging.
- Well, run home!
The geese run into the house, the wolf tries to catch them. Those caught leave the game. The game ends when almost all the geese are caught. The last remaining goose, the most agile and fastest, becomes a wolf.
Rules: Geese must “fly” throughout the entire area. The wolf can catch them only after saying: “Well, run home!”


Russian folk game
WE ARE FUN GUYS
Tasks: Development of dexterity and coordination of movements, perform movements on a signal.
Description : Number of players (all children). Place - hall, platform. Before the game, draw two parallel lines - “homes”. The driver stands in the center, the rest of the players are located behind the line of one of the “houses”. At the teacher’s signal, the children say:
We are funny guys
We love to run and play.
But try to catch up with us!
After the word “catch up,” the players run to the opposite “house.” The driver tries to catch up with them and touch them with his hand. The children touched by the driver move aside. After this, the game is repeated. The drivers should be changed after 3-4 runs. Together with the change of drivers they enter the game.
Rules : You can only cross after the words “catch”. You can't run back into the house. You can only catch those running as far as the opposite “house”.


Russian folk game
BALL UP
Tasks : Develop in children the ability to compete, practice throwing a ball with both hands from the bottom up and catching it, learn to correlate actions with words.
Description : Children stand in a circle, the driver goes to the middle and throws the ball with the words: “Ball up!” At this time, the players try to run as far as possible from the center of the circle. The driver catches the ball and shouts: “Stop!” Everyone must stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The player who is hit by the driver becomes the driver. If the driver misses, then he remains again and the game continues.
Rules : The driver throws the ball as high as possible and only after the words: “Ball up!” The driver is allowed to catch the ball from one bounce from the ground. If one of the players after the words “Stop!” continued to move, then he must take three steps towards the driver. When running away from the driver, children should not hide behind buildings or trees.


Fofonova Inna
Outdoor games for children of the second younger group

Card index outdoor games for children of the second younger group

Find the checkbox

Material. Checkboxes (by number children) .

Move games. Children (6-8 people) sit on chairs or on the grass. At the teacher’s signal, the children close their eyes, and meanwhile the teacher hides the flags (by number children) in different places.

“Time to look for flags!”- says the teacher. Children open their eyes and go looking. The one who finds it returns to his place. When all the children find the flags, they stand one after another and walk along the playground. The one who first found the flag goes ahead of the column. On signal "Get in place!" the children sit on chairs and the game begins again.

Instructions for the game. The teacher must ensure that the children take one flag. It's good to play this game in the forest, on clearing: You can hide flags in the grass, in bushes, behind trees.

Let's go for a walk

Move games. Children sit on chairs placed on the sides of the playground (rooms). The teacher approaches someone children and calls him with her. The named child stands behind the teacher. The next one stands behind the first, etc. The teacher gathers 6-8 people and walks around the site with them 1-2 times. On signal “home, home!” children run to their places. The teacher approaches the other children and the game continues.

Find your color

Material. Flags 3-4 colors (by number children and one more of each color).

Move games. Children receive checkboxes: some are green, others are blue, others are yellow - and grouped 4-6 people in different corners of the room (sites). In each corner the teacher places a colored flag on a stand (green, blue, yellow).At a signal from the teacher “go for a walk!” children scatter around the playground (room) in groups or alone. On a new signal "find your color!" children run to the flag of the corresponding color.

Move games. At first, children play this game in the same way as in the previous one. group(see page 29, then the game becomes more difficult. After the words ". don't burst" the children don’t sit down, but the teacher speaks: “The bubbles flew!” Children run away wherever they want (within the playground, and the teacher says "fly, fly, fly". Then the teacher again invites the children to stand in a circle, and the game resumes.

You can play the game repeat 3-4 times.

Birdhouses

Move games. They're drawing on the site mugs: for one less number playing. These are birdhouses. All children are starlings. They run freely - fly around the site. On signal "home!" everyone runs to the birdhouses. Someone from children remains without a birdhouse. A game repeated several times.

Instructions for the game. Finishing the game, teacher (while the children are running) draws another circle. When the children return, they each have a birdhouse.

Catch a mosquito

Material. A rod 1 -1.5 m long, a cord 0.5 m long, a cardboard mosquito.

Move games. The players stand in a circle at arm's length from each other, facing the center. The teacher is in the middle of the circle. He holds in his hands a rod with a cardboard mosquito tied to a cord. The teacher draws a circle with a rod (mosquito circles) slightly above the heads of the players. When a mosquito flies overhead, children jump, trying to catch it. The one who catches the mosquito speaks: "I caught!" Then the teacher again draws a circle with the rod.

Instructions for the game. Before everyone repetition of the game The teacher should remind the children to step back 1-2 steps, as they slightly narrow the circle when jumping. By rotating the rod with the mosquito, the teacher should either lower or raise it, but to such a height that the children can reach the mosquito.

Option games. If the group of players is small, the teacher can run ahead, holding a rod with a cardboard mosquito in his hand, and the children will catch up with him.

Through the stream

Move games. Involved in the game group of children(6-8 people).

On the playground, the teacher draws two lines at a distance of 1.5-2 m from one another - this is a stream. The players stand at the line - on the bank of a stream, they must cross it on pebbles (clearly drawn circles, without getting their feet wet. The distance between the circles should be such that children can jump from one to another.

At the same time, 2-3 children cross the stream, the rest, together with the teacher, watch them. Those who get their feet wet and stumble, go to dry them in the sun and sit on a bench. Then they get back into the game; the teacher encourages them in every possible way and helps them cross to the other side.

Move games. Children pretend to be horses. The teacher collects them at one end of the room or playground and reads poem:

Gop-hop-hop! You gallop!

You fly, horse, soon, soon

Through rivers, through mountains,

Everyone gallop, gallop!

Hop-hop-hop!

With the last words, the children jump, moving forward. At the teacher's signal "home!" the guys calmly return to their place. Teacher repeats the text, And "horses" again jumping around the room. ,

Instructions for the game. You should strictly ensure that the children do not move from their place until the teacher finishes reading the entire poem.

Material. Plastic pins, balls.

Move games. The pins should be placed at intervals of 10-15 cm from each other. Children roll one ball at a time from a distance of 1-1.5 m. The teacher notes which one children hit the skittles; helps those who fail without focusing on failure.

Roll the ball

Material. Colorful balls (balls) diameter 6-8 cm; checkbox, basket.

Move games. The teacher gives the children multi-colored balls or small balls and asks them to roll them to the flag (a line located a short distance from children. The teacher notes those who roll the ball well, encourages those who fail to complete the task, and gives the opportunity to roll the ball again and again. When the children have rolled the balls several times, the teacher offers to collect them all in a basket.

Roll the ball to your flag

Material. 2-3 checkboxes different colors, balls of matching colors (by number of participants).

Move games. On one side of the playground or room, a line is drawn behind which the children stand. On the opposite side, at a distance of 1-1.5 m, flags of different colors are placed. The teacher gives the children balls of 2-3 colors corresponding to the color of the flags. Then he offers to see what color each ball is, stand in front of a flag of the same color and roll the ball towards it. When all the children have rolled the balls, the teacher asks them to put them in a basket, and then distributes them again to the children and the game repeats itself.

Mother hen and chicks

Material. A rope with flags strung on it, stands.

Move games. Children pretend to be chickens, and the teacher pretends to be a hen.

On one side of the room or area there is a fenced area - this is the house (a rope with flags strung on it is stretched between trees or posts at a height of 40-50 cm). Placed in the house "mother hen" With "chickens".The hen goes in search of food.

After a while she calls chickens: "Ko-ko-ko-ko".

By this signal "chickens" crawl under the rope, run to "mother hen" and together with her they walk around the site.

After all the children have crawled under the rope and run around the playground a little, the teacher gives a signal "big bird!". All "chickens" running home.

A game repeated several times.

Birds in nests

Material. Reiki (construction material).

Move games. 3-4 nests are arranged at different ends of the site or room (using slats or building material). "Birds" (children) are placed in nests.

At a signal from the teacher, they fly out of the nests (step over an obstacle) and scatter all over the site. The teacher feeds the birds on one side or the other sites: children squat down, hitting their knees with their fingertips (pecking food). They run around a little more, and then the teacher speaks: "Birds to their nests". The children run and, again stepping over obstacles, occupy their nests.

Mice in the pantry

Material. Rope.

Move games. "Mice" (children) they sit in burrows - on chairs or on benches placed along the wall of the room or on one side of the area. On the opposite side of the platform, a rope is stretched at a height of 40-50 cm. This is a storage room. Sits to the side of the players "cat", the role of which is first played by the teacher, and then by the children. "Cat" falls asleep and "mice" run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. There they sit down and pretend to chew crackers or other foods. "Cat" suddenly wakes up, meows and runs after "mice". "Mice" run away into holes (the teacher does not catch children, but only pretends that he wants to catch them). Returning to the place, "cat" falls asleep and the game resumes.

Instructions for the game. In second half of the year, when the children understand the rules, you can introduce complication: caught "mice" miss one game (remain sitting on chairs near "cats", and then repeat play again.

Bird and chicks

Move games. The teacher invites children play and explains:

I will be a bird, and you will be my chicks.

She draws a big circle.

That's how big the bird's nest is! Come inside!

Children enter the circle and squat down. The teacher gives a signal “let’s fly, fly for food!”. "Chicks" jump out of the nest and fly all over the room, "mother bird" (educator) flies with them. Then she says "let's fly home". "Chicks" flying home

Take care of the item

Material. Cubes or other items (one less than the number of players).

Move games. The players form a circle. They stand with their legs slightly apart and their hands behind their backs. At each child's feet there is a cube (or other item). One child (driving) is in the middle of the circle. The driver tries to take a cube from one or another child. Wanting to protect it, the player, to whom the driver rushes, crouches, covers the cube with his hands and does not allow him to touch it. As soon as the driver leaves, the player gets up. A child who does not protect his cube leaves the circle. He is temporarily out of the game.

When the driver manages to take a cube from 2-3 players, a new driver is appointed. When the driver changes, the children standing behind the circle return to the circle, and the game repeats itself.

Rules. Close the cube only when the driver approaches it. As soon as the driver leaves, get up immediately.

We stomp our feet

Move games. The players stand in a circle at such a distance from each other so as not to touch their neighbors when moving. The teacher, together with the children, pronounces the text slowly, with placement, giving the children the opportunity to do what is said in the text. poem:

We stomp our feet

We clap our hands.

We nod our heads.

We raise our hands.

We give up

We shake hands

With these words, the children give their hands to each other, forming a circle. Next they continue:

And we run around

And we run around.

}