Didactic game whose house. Educational game “Whose house. Game with clothespins “Beautiful fence”

Maria Chernenok
Didactic game “Where is whose house?”

Purpose of the game: Deepen and expand knowledge about various types animals (insects, birds, animals) and their homes. The ability to correlate the image of a living creature with its habitat, naming it correctly. Develop imagination, cognitive interest, memory, logical thinking.

Material: Pictures depicting animals and their “homes”.

Progress of the game: Two or more children take part in the game. One by one, the children find the suspected animal and its hiding place. Saying the words For example: an ant lives in an anthill, etc. A game It also helps to diversify children's vocabulary, develops curiosity and interest in the world around them.

Game option: The teacher offers the children a choice of choosing animals first, and then choosing a house for them. If a game is carried out for the first time, then the teacher tells from the pictures who lives and where, then the children can play by yourself, select paired pictures.

Publications on the topic:

No one will deny the urgent need for didactic games when working with children. A child learns about the world through play, and, of course, it’s a good one.

Made: from matchboxes covered with colored paper, colored pictures are cut out and pasted with glue. [i] Goal: to introduce children to wild animals.

With the coming of summer our kindergarten started planting in the garden. Each group planted and tended their own territory. Plantings took place.

Didactic game “Who lives where?” Abstract for the game “Who Lives Where?” The game is intended for children of average preschool age. This game can be used in an organized game.

A didactic game is an activity whose meaning and purpose is to give children certain knowledge and skills, and the development of mental abilities.

Author: Bobrova Antonina Igorevna, teacher of GBDOU kindergarten No. 52, Primorsky district. Middle group. Introduction: Visual and didactic.

Project activity “Where is this street, where is this house?”"BUSINESS CARD" OF PROJECT ACTIVITY. Authors of the project: Sokolova Elena Borisovna, d/s No. 38, Rybinsk. Name of the topic of the project activity.

Summary of the walk “Where is whose house?” in the younger group Theme of the walk: “Where is whose house?” Purpose of the game: to consolidate children’s ideas about spring; show children the buds and first spring leaves; specify.

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educational game "Whose house?"

For children of primary and secondary preschool age

Purpose of the game:

Formation of elementary ecological ideas (features of life of some animals, their habitats, methods of adaptation to environment);

Development of fine motor skills, sensory perception, visual memory, observation and attention.

Rules of the game:

The didactic game consists of 20 matchboxes covered in different colors. On the outer part of the box there are habitats of various animals, on the inside there are images of animals.

It is necessary to correctly match the inner part of the box with the image of the animal to the outer part with the image of the animal’s home (house). A small hint can be the color of the matchbox.

IN



game options
:

    “We have something in common...” Lay out all the internal parts of the box. Invite the child to choose animals that have a common or similar habitat (for example, who lives in burrows, or who lives in the sea, or who lives in wooden houses, who builds their own homes, etc.)

    “We play by ourselves.” The inner parts of the animal box are mixed and placed face down in the center of the table. Players share boxes depicting animal habitats among themselves. The presenter picks up a box with a picture of an animal. The player who has a box with the habitat of this animal takes the inside and collects the box. The first one to collect all the halves wins.


Exhibition participant:

Solodenko Natalya Yurievna,

senior teacher

MADOU d/s No. 183, Tyumen

From the portal administration: a demo version is presented for review. Full version will be in the multimedia album of the virtual exhibition, which each participant will receive.

This game (presentation) is intended for young and middle-aged children

Goals and objectives:

Cognitive development:

Reinforce the concept of “one” - “many”, “big - small”.

Expand your understanding of animals, birds and their young.

Expand children's understanding of the conditions necessary for the life of animals.

Develop skills to establish simple connections between objects.

Enrich sensory experience and the ability to record received impressions in speech.

Develop the ability to see common feature items.

Speech development:

Help to use singular nouns in speech. and many more h., denoting animals and their young.

Develop the skill to imitate the movements of animals.

Exercise children in pronouncing onomatopoeia for animals

Exercise children in the formation and use of nouns with diminutive suffixes (kitten - kitten)

Practice constructing coherent statements (describing an animal, inventing a story about an animal).

Artistic and aesthetic development:

Reinforce knowledge of flower names.

Social and communicative development:

Encourage children to watch the presentation.

Develop a positive attitude towards the world around you.

The presentation contains slides with images of animals, birds; their young, home, and the sound that the corresponding animal or bird makes.

The teacher begins to show the children slides and asks questions:

1 question: Whose house? Who lives in this house?

After the child guesses, the teacher presses a button and an animal appears on the screen.

Question 2: What is the name of the baby of this animal?

The child names the cub. The teacher shows the next slide with a picture of a cub.

Question 3: How do we tell when there are a lot of cubs?

Children pronounce together with the teacher the names of the cubs in the plural. The teacher shows a new slide.

Question 4: What sound does this animal or bird make?

Children make a sound. And the teacher presses a button and a sound is made corresponding to the given animal or bird.

This presentation can be complicated with tasks and questions:

Start the presentation with riddles about animals and birds.

Name the animal affectionately.

What size is the baby and what size are the parents?

Make up a story about an animal. Describe the animal.

Draw this animal or bird.

Tell me what color the animal is.


Here is a game for preschool children, with the help of which kids will be able to acquire knowledge about various plants and the fruits that grow on them.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards.
1 option
Distribute the plant cards equally among the children. Then show cards with fruits one by one. Children take cards that suit them. Then each child names his plants and their fruits.
Option 2
You can give children cards with fruits, and match them with cards with plants.
Option 3
Invite the children to sort the cards into groups: vegetables, fruits, flowers, trees, shrubs.
Option 4
Lay out several cards in front of your child and ask him to remember them. Then ask them to turn away and swap cards or remove 1-2. Invite your child to say what is missing and what has changed.


Educational game about animals and their homes. The game contains paired cards depicting animals and their houses.
Help every animal, insect, bird and fish find its home. Collect the necessary pictures in pairs.
A bear lives in a den, and a bee lives in a hive.
The dog lives in a kennel, and the cat lives in a basket.
The squirrel lives in a hollow tree, and the mole in a hole in the ground.
The fox lives in a hole, and the ant lives in an anthill.
The bird lives in a nest, and the fish lives in an aquarium.


The game "Opposites" develops speech, attention, figurative and semantic memory, and lays the foundations of logical thinking.
Funny, bright pictures will help with this.
Contents: 6 sheets of cut cards.
Before you begin, cut the sheets of paper into cards along the dotted lines.


Here is a game for children 3-6 years old, with the help of which kids will be able to develop visual perception, voluntary attention, logical thinking, memory and coherent speech.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards.
The goal of the game is to find all the differences between the cards of the same group. First, you can ask your child to simply sort similar pictures, and only then look for how the images in each group differ.
Game options: see continuation...


Board game "What's what?" consists of 20 cardboard cards, cut into 2 elements using Puzzle technology. There are 40 elements in total. They depict various items, plants and animals. All images form logical pairs based on shared use or purpose.


Board game “Whose baby?” is a didactic mosaic for kids. It consists of eight large cards, cut into 2 elements using Puzzie technology. Some halves of the cards depict animals familiar to kids, and the other half show their babies.
The game develops a child's observation, attention and analytical skills.

Purpose of the game: To acquaint the child with the names and characteristics of animals, their habitats.
How to play: Lay out the cards face up. Separately put 5 cards with plot drawings.
Ask your child to find a picture of some animal, ask where he lives,
Which of the 5 story cards can it be attached to? Invite your child to collect all the chains from the cards.
The file contains 5 A4 sheets, cut out the puzzles and preferably laminate them with wide tape.

Galina Alekseeva
Didactic game: “Whose house is this?”

Explanatory note.

Man has two worlds:

The One who created us

Another one that we have been since forever

We create to the best of our ability.

N. Zabolotsky

The once relevant slogan “conquer”, “conquer nature”, “contain” it is now changing with calls to understand it, preserve and increase its wealth. Unfortunately, society realized this when the negative consequences of people’s consumer attitude towards nature became visible, when there were practically no untouched areas of nature left on the planet, when the state of the environment negatively affected the health of a huge number of people.

Nowadays, the problems of environmental education have come to the fore, and more and more attention is being paid to them. Why did these problems become relevant? The reason is human activity in nature, which is often illiterate, incorrect from an environmental point of view, wasteful, leading to a disruption of the ecological balance.

Each of those who have caused and are causing harm to nature was once a child. That's why the role is so important preschool institutions in environmental education of children

Preschool childhood is a short but very important period of personality development. During these years, the child acquires initial knowledge about the life around him, he begins to form a certain attitude towards people, towards work, develops skills and habits of correct behavior, and develops a character.

The main activity of preschool children is a game,during which the child’s spiritual and physical strength develops: his attention, memory, imagination, discipline, dexterity, etc. In addition, the game is a kind of, a way of assimilating social experience characteristic of preschool age. IN didactic environmental games the child gains a variety of experiences interacting with the world around him; carries out very specific environmental work; learns the rules of behavior in the environment; becomes kind, sensitive, responsive to someone else's misfortune.

Didactic game: "Whose is this house

Target:formation of environmental knowledge in preschool children through didactic game.

Tasks:

Strengthen knowledge about animals and their habitats;

Expand knowledge about them; enrich your vocabulary;

To develop children's constructive skills and thinking, artistic imagination, fine motor skills, memory, attention;

Cultivate a love for nature.

Material: magazines "Young Naturalist", books, matchboxes, glue, scissors.

A game made with your own hands from waste material for children of senior preschool age.

Looking through old magazines "Young Naturalist" and books, together with the children we decided to make them with our own hands didactic game on the topic"Whose is this house. Empty matchboxes accumulated. We picked up pictures of animals and their homes. On top they glued pictures on the outside depicting the home of an animal, a bird, a fish, an insect, and inside the animal itself, a bird, a fish, an insect living there. The guys were careful when working with scissors, trying to carefully cut out images of animals along the contour. Having cut out the animals along the outline, the guys were in no hurry to glue them onto the boxes, but decided to try to place them on them and only after that they started gluing the figures. For example: bear den, dog booth, starling birdhouse, fish aquarium, honeycomb-bee, anthill-ant, badger hole and others.

Didactic game, made by children, was ready!

Children with great interest play a game made with your own hands!

This is so great and exciting didactic Material - made by children with their own hands!

Progress of the game:

1 option:

First, look at all the pictures on the boxes with your child and tell them that each animal has its own house, where he sleeps, hides from bad weather and raises his cubs. Discuss what these are called « houses» and them "tenants", and then ask to disassemble all the boxes, mix and reassemble, seating the residents correctly and commenting on your actions. For example: “It's an ant. He lives in an anthill".

Option 2: you can certainly resettle "tenants" wrong and ask the child to correct the mistakes. In addition, you can discuss with whom these animals live. For example: "This is a bear. He lives in a den with a mother bear and cubs.".

Bibliography:

1. Akimushkin I. "Animal world"-M. : Young guard

2. Bram A.E. "Life of animals"- T.P. -SPb. Comrade "Public benefit"

3. Zuev D. "Forest Life"- M. : Publishing House of the Academy of Sciences.

4. Young naturalist. 1994.-№3

Publications on the topic:

The game is a small knitted house, with windows on the right (2 windows) and left (3 windows) sides, into which they can be inserted.

The didactic game "House for Numbers" was created by me for the successful mastery of writing and consistency by children of senior preschool age.

Description of material: this master class shows the manufacturing process didactic game for the sensory development of children 2-3 years old with your own hands.

Purpose of the game: to form a meaningful perception of shape geometric shapes, form an idea of ​​primary colors and geometric ones.

Objectives: to help children develop visual perception, voluntary attention, memory and imaginative thinking, and also to consolidate the names of colors.